For my second school project, the brief was to create a 2.5D platformer for Blender, with the following conditions:
- No budget
- 4-week time limit (not including planning, which we were given a single week for)
- 2 levels / scenes
- Must be a 2.5D platformer with:
- An end screen
- A main menu
- 3 3D models
- The player character must be one
What I decided to do for my game is one of the most complex things I’ve had to do in 4 weeks:
- Level creation engine
- Includes level testing
- Online sharing
- Level saving
- On-screen keyboard
- Full remake of the Unity Input System
- You can set custom mapping for both controller and keyboard
- They save too!
- You can set custom mapping for both controller and keyboard
- Skins
- 6 of them, if I remember correctly
- Collectables
- Fully animated main menu
- Rewrote part of the Unity time system for more accurate calculations for me
- Yes, I understand this is bad practice, but it was more of a patch than anything, and I only had 4 weeks
- A hard mode difficulty option
- A gravity control engine
- Extra credits not given in the video:
- Main menu theme is a remix of the BattleBlock Theater song ‘Buckle Your Pants,’ provided by the ringtones on the BattleBlock Theater website
- Strawberry pick-up sound is the pick-up sound for gems in BattleBlock Theater, also provided by the ringtones on the BattleBlock Theater website
- The level end sound is also from the ringtones pack on the BattleBlock Theater website, it is the flag reached sound
- Grades:
- Ungraded
most recent bluesky post
discord
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