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bluesky

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For my second school project, the brief was to create a 2.5D platformer for Blender, with the following conditions:

  • No budget
  • 4-week time limit (not including planning, which we were given a single week for)
  • 2 levels / scenes
  • Must be a 2.5D platformer with:
    • An end screen
    • A main menu
  • 3 3D models
    • The player character must be one

What I decided to do for my game is one of the most complex things I’ve had to do in 4 weeks:

  • Level creation engine
    • Includes level testing
    • Online sharing
    • Level saving
  • On-screen keyboard
  • Full remake of the Unity Input System
    • You can set custom mapping for both controller and keyboard
      • They save too!
  • Skins
    • 6 of them, if I remember correctly
  • Collectables
  • Fully animated main menu
  • Rewrote part of the Unity time system for more accurate calculations for me
    • Yes, I understand this is bad practice, but it was more of a patch than anything, and I only had 4 weeks
  • A hard mode difficulty option
  • A gravity control engine

  • Grades:
    • Ungraded