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bluesky

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For my first school project, the brief was to create a 3D game for Unreal Engine, with the following conditions:

  • No budget
  • 3-week time limit (not including planning, which we were given 2 weeks for)
  • Player controller
  • Must be a “horror environment”

What I decided to make was a little more complicated than we were instructed to:

  • Random spawn location
  • Procedurally generated map
  • 11 endings
  • 7 sets of dialogue
  • Tutorial

The game was very “plain” looking, in all honesty, until I added the shader. It is a post-processing effect, if I remember correctly. This means it renders after everything else, which makes it apply the effect to everything.


There are multiple ways to die/lose, but in the video, you can only see one of them. For example, a randomly spawning gnome will follow you and eventually kill you, or you can run out of time (a random time limit is set between 300 and 420 seconds).



  • Grades:
    • Pass
    • Merit
    • Merit
    • Merit
    • Distinction

I really feel like this deserved better.